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NHL 2001 (PSX) ReviewRelease Date: September 2000 Background Info
With that, EA has released its latest rendition of the NHL franchise upon us.
The creatively titled NHL 2001 comes to us ready to put one between the pipes.
With every team in the league represented in the game, it certainly has the
foundation to prove its worthiness in the console market. Various modes of
play allow users to experiment with the game. The game features decent
graphics and somewhat over-the-top sound. But the biggest factor for gamers
will be the pace of the game. Depending on the way you like your hockey, the
fast pace of the game will either have you keeping the game on the first line
or dumping it with a 5-minute major.
Presentation/Graphics : 83
After play stoppages, a TV style camera usually takes over, giving you the rich
detail you yearn for. What you find during the close-up views are players with
detailed faces. The animations are likewise impressive when viewed close.
The developers have captured the essence of the sport with the variety of
animations, including poke checks, hip checks, slap shots, and spectacular
saves by the goalies. Unlike the player models, you can still recognize
animations from the distant cameras. For some reason, however, animations take
a dive when players fight. You'd be hard pressed to recognize a jab or
uppercut in the brief shows of machismo.
Stadiums look great. Prior to a game, a detailed photo of the home stadium
or town is shown. It sets the stage for stadiums which include details such
as working scoreboards, a nice looking crowd, bannered boards, and even
rafters. The Fleet Center in Boston was impressive with the many Bruins flags
hanging from the rafters.
When I first started playing the game, I was about to throw my controller. On
several occasions I swear the CPU was offsides. I would even replay some of
the non-calls in slow motion to see if my perceptions were accurate. Sure
enough. At times the puck is clearly in the neutral zone while CPU player's
skate is in my zone. After awhile, I took it for granted that offsides would
not be called accurately. What it signals is a somewhat deficient collision
detection system. Pucks don't rebound off the goal posts accurately. In fact,
sometimes they go right through them. At times the puck seems to miss
players completely. This occurs to both you and the CPU team. I have seen
many an icing call because of it. Furthermore, some icing calls should have
been waived off because of the proximity of players near the puck.
Presentation/Audio : 75
The sounds of the game take a nose dive. While the sound of a puck hitting
the pipes is done perfectly, the rest of the sounds are over-emphasized. If
you played EA's Rock the Rink earlier this year you will be familiar with many
of the sounds in the game, from slap shots to checks.
One prophetic comment I heard in the game from the announcers was "Welcome to
the world's fastest game." I was not sure if they were referring to the game
of hockey in general or this particular game. If you want to know what I
think, read on.
Interface/Options : 87
The main menu lets you enter a "quick" game with the Quick Start option.
If you want to experience something a little deeper, you need to click on the
"Advanced Options" button. What? I didn't think playing a season was that
advanced. If you select season play, parameters such as period and season
length are specified. I initially started playing with five minute periods
but quickly found the games were too brief. I figured a five minute period
would last five minutes. Instead, the clock ran off faster than a roach once
the lights go on. The stats were unrealistic and the games were over too fast.
Switching to 10-minute periods, the game stats were more realistic, as shots
were fairly even and in the mid to upper 20s. Also, I had to bump the penalty
setting up to make the game play more realistically. The longer periods also
increased the body check count, though it still is miserably low. Scoring with
10-minute periods looked reasonable. The most number of goals I scored was 7,
but mostly I was stuck between 2 and 4 goals per game. Likewise, my goals
against average was near 3. For some reason, the stats section of the game
shows the proper goals against average. However, before each game the goalies
are introduced. Nearly every game had incorrect intro stats. Goalies had
goals against averages nearly double their true values.
You can customize the game by setting a multitude of parameters. Aside from
the difficulty (beginner, rookie, pro, or all star), basic rules' parameters
can be set. Penalties, big hits (exaggerated hits), and fighting are
controlled with a slide bar. Rules like offsides, icing, and two-line passes
are toggled on or off. Injuries are also included in the game. Parameters
can be switched during the course of a game except for difficulty and time
settings. In addition, you can adjust the speed of the game.
As mentioned, the game has a franchise mode. With it, you have management
responsibilities over the course of a season. You can waive and sign players
and even trade players with another team. After the season, the rookie draft
lets you improve position by position. Once complete, it's time to sign the
players. Make your offer and see if he accepts.
Along the way, the NHL Challenge feature of NHL 2001 is a reward system whereby
you earn points for reaching certain milestones. The points can be used to
increase the attributes of your players. If you want more speed, power, or
hitting strength, this mode will keep you busy. Personally, I turned it off.
Shots already pack enough punch and skaters are plenty fast as it is.
Gameplay : 70
I played my games at the Pro level and right off the bat the game was fast. I
quickly set the speed down to the minimum, but even that pace was too fast.
It turns the games into mad rushes up and down the ice. Scoring is based on
one-timers rather than setting up plays. The exception to this rule was when
the slowest lines were on the ice. or when the CPU was a man or two down. When
I had a man advantage, the CPU would bunker down in a box defense and I could
actually pass from corner to corner, behind the goal, or near the crease. This
part of the game was great. Thinking I was perhaps off-base in my thinking,
I booted up NHL 2K on the Dreamcast and was in hockey heaven. That game has
the pace down.
If I look past the frenetic speed of the game, you'll find a decent game that
has a few annoying flaws. For example, Bonnie Blair would simply love
the ice in the game. If you shoot the puck from your end with a slapshot near
the boards, the puck will make a complete trip around the rink. I've seen the
puck travel as many as 1 1/2 revolutions around the rink. I have also seen one
of my players rocket from one end to the other in what seemed like a second.
Your players lack a bit of smarts. When you switch to a player near the puck
he sometimes skates in a direction other than your command. When you aren't
controlling the nearest player, your teammates often don't converge on the
puck. You'll encounter numerous times where the CPU team scoops up the puck
as your players scramble away. Or they'll skate way ahead of the puck and
force an offsides call against you.
The most disappointing part of the game really is the speed. If EA had only
let you adjust the speed from a snail's pace to the maximum in the game, it
would have been a much better title. The fast pace of the game affects so
much of the game. If the pace were slower I would not be upset as much by
players skating in the wrong direction at times - I'd have time to correct.
I'd be able to set up plays rather than rush down the ice on a wing, pass to
the middle and one-time it behind the goalie. Most importantly, I wouldn't
find myself mashing the buttons in my own zone desperately trying to clear
the puck.
Beneath the speed you can spot the underpinnings of a good hockey simulation.
The AI is pretty good. The CPU converges on the box realistically (albeit at
light speed), and the goalies are smart. Even the coaching of the CPU team is
right on. If down by one, the CPU will pull the goalie to get the man
advantage.
Replay Value : 73
Overall : 75
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