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Tiger Woods 2001 PGA Tour (PSX) ReviewBackground Info
Proclaimed by EA to be a "Hole-in-one golf game," the 2001 edition packs in 6 courses and 8 pros on the
disc. You can tee it up at Poppy Hills, The Canyons, Sawgrass, Badlands, Summerlin, and Scottsdale with
top golfers such as Justin Leonard, Mark O'Meara, and of course Tiger. Whether you like stroke or match
play, you and up to 3 other golfers can hit the links with the fast paced gameplay. EA has added a few
wrinkles to the game that improve over Tiger Woods 2000 as well as changing the swing mechanics.
Presentation/Graphics : 80
Fortunately, this appears to be a case of less is more. Even though Tiger 2000 looked great, the game
chugged along once the ball was shot. In this year's edition, the game keeps a nice pace as the ball flies
through the air. The effect is a more natural feeling trajectory. The camera follows the ball from impact to
final rest perfectly.
The user interface has also changed slightly. A more detailed status area shows the lie of the ball both
graphically and numerically (how deep in the rough, etc), the wind direction and speed, club and shot
selection, and the distance potential of the club. At the bottom of the screen, a new swing meter gives you
instant knowledge of your stroke's strength and accuracy. The new meter is a bar which initially fills to the
desired power. A bar then reverses direction and approaches the hit zone. Nailing the shot right in the
middle of the zone results in a straight shot (with no wind). While effective, I actually liked the top-down
swing interface from Tiger 2000.
Watching the golfers hit the ball is a joy. The game again uses digitized images of the golfers. Tiger looks
better than any other character in a PlayStation game. His red shirt and black pants crease as he winds up
for the shot. Once the backstroke is complete, he'll unleash his power with smooth stroking animations.
On the green, he'll pump his fist after a great putt.
Presentation/Audio : 70
The missing ambiance returns with the Tournament mode. With no music to disrupt me, the oohs and aahs
of the invisible gallery were clear. However, the ambient sounds don't seem to be anywhere near as good or
plentiful as last year. Instead, over-the-top sound affects are present. As you strike the ball off the tee, a
deep whoosh overcomes the courses. The arcade sounds are yet another dagger in the heart of a title that
deserves more respect. However, you can thankfully turn the volume of the sound effects down or off.
The only other sounds of note are comments from the golfers, which are repetitive and short.
Interface/Options : 85
Once on the course, the game keeps track of all of your statistics. The stats engine records the best scores
in 12 categories for posterity. Things such as longest drive or putt are recorded and saved to the memory
card (saving is a paltry one block). You can view your all-time records by navigating the simple menus.
Of course, one of the available options is the aforementioned sounds. In fact, the options menu off the
main title screen is strictly audio in theme. You can adjust the sound level of the sound effects,
commentary, ambient sounds, and menu music here.
Once a particular golf mode is selected, you can adjust the play options with the square button. You can
personalize a golfer by changing his name, outfitting your golf bag with certain clubs, or changing the
difficulty level. Once a course is selected, hit the square button again to change the course characteristics
(wind and number of holes and rounds to play). On the course, the options continue as you can select the
type of shot to hit (full, punch, pitch, and chip). All these options and more and discussed in the well-
written manual.
Gameplay : 70
Once you strike the ball, another difference is noticeable. The trajectories taken by the ball, whether it be
straight, a hook, or a slice, are realistic enough. The Tiger Control is an option in the game. This allows
you to control the ball in flight and allow you to correct poor shots. Gladly this option is turned off by
default. The game has plenty of shots, ranging from full shots to chip shots. Furthermore, you can finesse a
shot by adding spin to the ball. Once the ball hits the fairway it seems to stop faster than expected. When
it's time to pull out the putter, the greens are extremely fast. Furthermore, the balls don't break enough on
the greens. Going back and playing a few rounds of Tiger Woods 2000, the greens forced me to think
about putts. In the current version, even long putts are made without moving the target point; just point
straight at the cup and strike the ball. By pressing the R1 button you can read the green, which simply
exaggerates the elevation changes. I'd like to play the exaggerated greens since they look like they'd at
least offer some challenge.
One area where the game excels is the AI of the opponents. Your competition is stiff at even the amateur
level, which is the middle level border by the beginner and pro classes. Your opponents play realistically.
At times they'll sink long 50 foot putts (thanks to those flat greens) or hit into bunkers or water. They'll hit
a mixture of birdies, pars, bogeys, and even some double or triple bogeys. The Skins Game really
demonstrates the strength of the competition. The combined pressure of the tough competition and plenty
of money on the line for any given hole is great.
Another area where the game holds plenty of value is the variety of the game modes. The previously
mentioned Challenge mode holds plenty of promise. Likewise, the Skins Game is always exciting. The
addition of match play complements the stroke play. You can also play in an 18-, 36-, or 72-hole
tournament at any of the six courses. If you're having trouble, a nice practice mode lets you pick and
choose any hole on any course.
Replay Value : 70
Overall : 73
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