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Tiger Woods 2001 PGA Tour (PS2) ReviewBackground Info
Fortunately, the physics and course designs are accurate, the motion-captured animation is superb, and the gameplay and overall execution is well done. Along with the usual selection of options and modes, Tiger Woods PGA Tour 2001 has a couple new additions, namely, the Play Now and EA Sports PGA Tour Challenge modes, both of which add extra replay value. In addition, the real-time spin control feature has returned, letting the casual fan enjoy the game, too.
Is this the golf sim that PS2 owners have been patiently waiting for? Read on for the full details.
Presentation/Graphics : 80
Because the developer motion captured the six pros' golfing actions, the animation is highly realistic and well varied. Everything from the golfers' pre-swing warm-ups to their post-putt celebrations -- including Tiger's trademark fist pump -- is, as EA Sports would say, in the game. The pros also display realistic body language that mirrors their performance; they slouch and throw fits after making bad shots and celebrate enthusiastically after making good ones. On the green, each golfer has his own pre-putt ritual and set of idle animations. All the golfers' swinging, putting, and chipping motions are just as smooth as their pre- and post-stroke animations. Apart from some occasional jerkiness, most of the animation is fluid.
Regarding the players themselves, solid polygon models complement the motion-captured animation nicely. Clothing is very detailed, with buttons, wrinkles, shoelaces, pockets, and tiny logos (e.g., the Nike symbol on Tiger's hat) adding much realism. Although at times grotesque, the photographic facial textures make each pro instantly recognizable, and their faces even show subtle emotion. Accompanying the golfers on the links are quality shadows and realistic-looking golf clubs.
Unfortunately, the three licensed golf courses (Pebble Beach, Spyglass Hill, and Poppy Hills) do not offer the same topnotch look as the motion-captured golfers. While realistically textured and accurately modeled, with visible slopes and breaks in the terrain, the courses are not very visually appealing. Certain background objects -- such as trees, clouds, and structures -- lack polish, especially when compared with the PS2's other golf game, Swing Away Golf. Even the horizon (i.e., draw distance), which is muddy and foggy, pales in comparison.
The biggest graphical blunders are the static, glitchy trees and shrubbery, most of which look like stale leftovers from the 32-bit PlayStation version. Clouds are also of low quality and do not move as smoothly as the ones in Swing Away Golf. Furthermore, there are no weather effects, so you will not see any raindrops or dark clouds. Another major disappointment is there is no visual representation of the gallery (Swing Away Golf had several detailed polygonal spectators), nor are there any animated birds.
However, you will find some tantalizing visual aspects, including beautiful lakes, blowing leaves, pin flags that interact with the wind, and of course, the calm waves of Pebble Beach. Then there are the smaller details like tees that fly off after drives, sand that kicks up in sand traps, and golf balls that leave marks on the green. Ball physics are pretty much dead on--golf balls bounce, roll, and soar through the air realistically. The frame-rate is consistent and only stutters slightly during camera rotation on the green. Rounding out the package is EA Sports' obligatory TV-style presentation, with varying camera angles, replays, and flybys providing plenty of variety and excitement throughout the game.
Overall, the graphics are good enough to draw you into the game, but there is still plenty of room for improvement.
Presentation/Audio : 70
Each pro in the game has a limited selection of voice samples, and Tiger is the only one who provided his own voice work. Sadly, after about 30 minutes of play, the voice samples become annoying and repetitious. (Hmm... I wonder how many more times I can hear "sniff it out, dog" or "that's the one" before going insane?) Those who use the real-time spin control feature will find that the voice samples give cues that help with the in-air tweaking. For everyone else, though, the pros' goofy samples may actually detract from the overall experience. Thankfully, the commentator, whom you only hear during putting, has a convincing commentating voice. The bad news is he, too, has a limited range of samples, so expect repetition to set in quickly.
The ambient effects are a mixed bag. You will hear chirping birds and sounds from the gallery (i.e., claps, cheers, and gasps), as well as the splashing waves and seagulls of Pebble Beach. While the sound quality of the background effects is high and well mixed with the rest of the audio, little variety exists throughout the game. All in all, the game's audio presentation is serviceable, but it is definitely the least impressive area of the game.
Interface/Options : 80
Within the options menu, you can toggle the game's sound effects and ambient sounds. You can also disable the vibration function of the controller and view records. Records display ten statistical categories, which include longest drive, longest putt, tour earnings, and more. Finally, you can view three short instructional segments that explain the basics of the game and the control functions of the Dual Shock 2 analog controller. If you are new to the Tiger Woods PGA Tour franchise, watching these segments -- which use the in-game engine -- is a good substitute for reading the manual.
Beyond the standard options in the options menu, there are several options available in the pause menu. Here again you can individually toggle the sound effects and ambient sounds. Other options include spin control (toggle on/off), help (displays the controller's functions), and swing setup. The swing setup option lets you customize your swing by adjusting the forward and backward motions of the left and right analog sticks. During Practice mode, options that allow you to advance and restart a hole are available. Likewise, during matches and tournaments, an option to view the scorecard and leader board is present. A save option is available for every mode except the Tour and Play Now modes (you cannot save in the middle of these modes). On a final note, you cannot save replays, unfortunately.
Gameplay : 85
Those who want to cheat can manipulate the direction and spin of the golf ball with the D-pad while the ball is airborne (fairway shots only). This is the game's real-time spin control feature, which fortunately seasoned golfers can disable. Before committing to a swing, you can change clubs with L1 and L2 buttons, select the shot type with the Square button (full, pitch, chip, etc.), and use the R1 and Circle buttons to scope out the terrain and view the estimated landing location, respectively.
Sadly, the analog method is hardly an advancement over the traditional three-click swing, since the analog stick is only used to start and stop the swing meter. In fact, the stick's analog function does not even come into play: how quickly you move the stick, or how far you pull or push it, has no effect on the swing. Heck, the golfer's swing does not even coordinate with the analog stick movement; that is, the golfer does not immediately begin his backswing when you pull back the stick. So, really, the "analog" method is pretty much the same as the old digital one, except here you move a stick back and forth instead of pressing a button three times. This is also the same method that has been available in the PlayStation versions of the game. How's that for evolution? (Shouldn't the PS2 version have a more advanced and refined swing method?)
Still, although it is not much of an advancement, I definitely enjoy using the analog stick interface. At the very least, it makes me feel like I am more involved with the game. Dealing with the swing meter is also less frustrating. The only problem is my Dual Shock 2 controller has taken one too many falls, making putting a nightmare.
Speaking of putting, you have several options on the green. The basic process is the same as teeing off: pulling the analog stick back starts the meter and pushing forward stops it. Obviously, you must carefully read the green so you can aim properly. To get a better read of the green, you can press the Circle button for an overhead view, or press the Triangle (hole view) or X (golfer view) button to morph the green into an exaggerated surface. While unrealistic, these views are really the only ways to read the greens accurately. It's not that the greens do not show an apparent amount of break; it's just that they can be very deceiving, thus making the two exaggerated views necessary. Finally, in certain modes, you can opt for a tap-in, which lets you quickly sink a close putt with the X button.
Like the real game of golf, monitoring wind conditions and checking the lie is essential, since both will affect your game. After all, you want to avoid score-crippling sand traps, deep rough, and water hazards as much as possible. Moreover, it is possible to hit the ball out of bounds, so preventing overswinging during extremely windy conditions is important. On the other hand, underswinging can be detrimental if the wind is blowing toward your golfer. All this, and you must compete with other professional golfers who know the green just as well as you do! Fortunately, the AI makes its share of mistakes, giving you plenty of opportunities to recover from bad strokes. A few modes of play even allow Mulligans (recovery shots), further leveling the playing field.
Gameplay modes include Practice, Stroke, Match, Skins, Tournament, Tour, and Play Now. The first four modes are standard and self-explanatory. Tournament mode is a four-round 72-hole tournament for one to four players. Tour mode (a.k.a. EA Sports PGA Tour Challenge) is a one-player mode in which you start as an amateur, turn pro, and then work your way up the ladder to become the EA Sports PGA Tour Challenge champion. Lastly, the Play Now mode drops you into one of 21 competitive scenarios, ranging from breaking par to winning the final skin of a skins match.
Thanks to the quick load times and brief transitions between strokes, games are fast and rarely boring. When playing against the computer, you can press the Triangle button to speed through its stroke. This feature, coupled with the short load times and quick transitions, lets you quickly play through 18 holes. In fact, I completed 18 holes of a three-way skins match in about 30 minutes. Compare this with Swing Away Golf, where it takes an eternity just to play through 18 holes of a single-player stroke game.
Overall, the game's lack of courses, pros, and rainfall will probably disappoint hardened golf-sim fanatics. Nevertheless, with a good amount of realism, challenge, and variety, the gameplay has enough going for it to please most other gamers.
Replay Value : 75
Overall : 78
In the end, Tiger Woods PGA Tour 2001 is a fairly enjoyable golf game that unfortunately does not fully exploit the PS2's advanced processing capabilities. Perhaps next year's version will ship on DVD format and feature additional courses and golfers, along with an improved audio-visual presentation and some of that next-generation gameplay EA Sports promised.
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