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Mike Tyson Boxing (PSX) ReviewBackground Info
Presentation/Graphics : 80
There are only a handful of camera views available. The default view is an overhead view. For a 32-bit platform, it seems odd that Codemasters would utilize an overhead camera. It had me reminiscing about Activision's boxing title on the Atari 2600. The problem with this view is obvious. You don't get a sense of the action. While it is useful in predicting whether a punch will land or not, it is plain boring. Switching to a side view, another problem becomes obvious - punches are more difficult to successfully land. You'll swear you've made contact when punches sail by your opponent.
Animations are weak. First, the boxers appear to float across the ring. The boxers don't really walk or pace towards each other but rather take baby steps no matter how hard you push the stick. Once a punch is thrown, the animations occur at breakneck speeds. Headshots produce a shower of blood in an otherwise boring presentation.
Presentation/Audio : 20
Interface/Options : 70
Gameplay : 30
Next, the modes are unbalanced. The Showcase mode is the 16-boxer tournament. The first bout is a three-round match with one-minute rounds. The next bout has two-minute rounds, and the final bouts have three-minute rounds. With two- and three-minute rounds, I could win with time remaining in the first round. I can think of only one time when the fight went the distance (that whole, whopping 3 minutes). With the exception of Tyson, the boxers fail to throw punches. I have had numerous contests where my AI opponent threw fewer than a dozen punches. In fact, I had one match where my opponent threw 2 punches and landed none. Also, the only boxer worth his salt in this mode is Tyson himself.
The main mode is the World mode, which is a career mode. You control one of the fictitious boxers in an attempt to become champ. This mode actually has some redeeming qualities to it. An options-based training program is included to improve your boxer's characteristics. The amount of training in a variety of areas (skipping, sparring, etc.) affects how tired your boxer is. You have to balance training with a healthy food diet to converge on an optimal state. Too much exercise tires your boxer, and too little makes him unfit. As you train week to week, you are either challenged or can challenge another boxer to a fight. Once in the ring, the World mode breaks down. The boxing difficulty takes a substantial jump up from the Showcase mode. Now I don't know if I just suck too much (my ranking never cracked the top 20), but each fight was limited to a three-round bout with one-minute rounds. The short fights amplify mistakes in the early rounds. If you lose the first round, you only have two rounds to play catch up. And the one-minute rounds further complicate it.
You can tell how well you are doing in a fight with the on-screen status bar. At the beginning of a round, a status bar is equidistant from the left and right of the screen and a score of 10 to 10 is displayed. As you connect with punches, the bar moves towards your opponent. Once it reaches a certain point, a point is deducted. Thus, you always know in advance what the score will be. If your opponent comes back, the bar moves towards your side and he regains his lost point. While great in principal, this has one flaw. The game screws you. If you outbox your opponent and push the bar far into his side, you have to keep the pressure on. If you let up, the bar creeps back to the middle. The same doesn't occur when you are down, however.
Also, as mentioned the game was sent to us without instructions. One thing I'm particularly interested in is some sort of super punch. It appears that as I failed to connect a punch, a small power meter would fill up for my opponent. Once filled, he was able to rattle off a couple of power-packed punches. This would happen even when I completely dominated the fight. That is, he could go the entire time without throwing a punch, yet if I missed enough his meter would fill. Then he'd unleash a big punch. What the heck? Not once did my meter break the quarter point. It was at this point I figured it was time to throw in the towel.
Replay Value : 20
Overall : 39
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