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HBO Boxing (PSX) ReviewBackground Info
Presentation/Graphics : 75
Aside from the boxers, the ring and environment both look good. The ring has ropes which bend when
pressed against and vibrate once the load is removed. The ring design varies from venue to venue. If
fighting in a back alley boxing club, the ring is nondescript. Once you hit the big time under the lights of
Caesar's Palace, the entire ring looks more professional. Likewise, the graphics outside the ring change
with location. In the aforementioned club, expect an empty house. Benches, gray walls, and other trappings
of such an environment adorn the room. Once at a real venue, the fans turn out and lights, attached to
rendered scaffolding, shine brightly. The crowd is comprised of blocky textures but serves its purpose.
While the graphics are fairly fresh, the animations could use some work. Punch animations look good, as
do the boxers' responses to getting hit. The boxers respond in numerous ways to punches to both the body
and head. As the boxers move about the ring, however, the walks are similar crab style motions. But the
oddest animation occurs when a boxer gets his bell rung - a boxer will stand with his feet spread and
simply wobble in place. That is, think of planting your feet and moving your upper torso in a circle.
Boxers will do this for 2 to 3 seconds during which time they are vulnerable. If a boxer gets knocked
down, he hits the canvas with one of several canned falling moves. Once on the canvas boxers will sit up,
take a knee, lie on their back, or lie stunned face down.
As with most boxing titles, there is also an issue with collision detection. At times you'll swear a punch
connected only to see it go right through your opponent. It does occur often, particularly at close range.
Also, the default camera can lose sight of the action at times. Usually isolated to the corners, if the two
boxers are near the corner the camera will situate itself outside the ring behind the corner cushion. Expect
to fight blind for a few moments.
Presentation/Audio : 70
Interface/Options : 80
In some of the modes, you can change the rules of the match. The options menu allows you to set sound
and controller options as well as the "rules of the bout." The rules are plentiful, with items like fight and
round length, judges' judging styles, and referee strictness included. Judges can call the fight evenly or be
prejudiced towards certain boxing styles. Depending on the options selected, the referee may stop the fight
if significant cuts open up or a boxer is injured. However, I noticed one glaring omission from the rules.
In many fights either I have been knocked down or have knocked my opponent down more than 3 times.
There is no 3-knockdown rule in effect in the game, and nor is there an option for one.
The career mode is loaded with more options than can be discussed here. Suffice it to say, you can create a
boxer with 13 appearance parameters, 9 boxing styles, and special boxing moves. All the options are
spelled out in the well-written manual, which describes just about everything. The exceptions include the
stamina meter, which measures the remaining stamina of your boxer. While it provides the aforementioned
definition, it fails to discuss the tiny meter directly underneath the stamina bar. This bar is some sort of
punch strength. Also missing are button combinations for some advanced moves. Sports Gaming received
a beta version of the game well before we received the final release version. The beta version came with a
cheat sheet of moves, and looking back at that many moves aren't mentioned in the final manual. It's up to
you to find them all. From my time with the game, it appears to increase if you fight aggressively.
Gameplay : 70
In the ring, the boxing is unique. HBO Boxing implements a two-handed control system. One glove will
glow to show the active hand. With the active hand, you can throw 4 different punches to the head with
either the square (cross), triangle (jab/straight), O (hook), or X (uppercut) button. Body punches use the
same buttons but with the R1 button applied simultaneously. To switch hands, toggle the L1 button. The
control scheme takes a little getting used to, but once you've mastered it you'll recognize the exceptional
control it gives you over some of its competitors. In addition to standard punches, 2- and 3-punch combos
are available along with a trademark and special bunch. You can block high or low with the L2 or R2
buttons, respectively. You can even tie your opponent up and slip punches when being held.
The exceptional control is fine except that CPU opponents tend to be overly aggressive. Rather than roam
around the ring and pick times to punch, I felt that the moment I got close my opponent would wail on me.
Contrast this to the punch and run style I employed in Knockout Kings 2001. Here I couldn't set up
punches to my liking. Part of the problem lies with the speed of the boxers as they pace about the ring.
They walk slowly, and that affects your strategy in approaching an opponent. Once inside, a few blows to
the head renders your boxer slightly stunned and unable to counterattack. While clinching does help, you
are left with the defenseless feeling the controls are sluggish. The preview sheet which accompanied the
earlier beta version mentioned that the career mode is "no walk in the park." Sure enough. I cursed the
game often. With practice, however, I have learned how to master my opponents.
Unfortunately, the mastery comes about in the same way Knockout Kings 2000 did - punch combos.
Throwing combos is the easy way to defeat almost any opponent. Just like KK2K, you can throw a combo
almost exclusively. This takes the challenge away, but if you can duke it out without relying on the combo
the game is more enjoyable.
Depending on your taste, another aspect of HBO Boxing may grate on you. Much like real boxing,
knockdowns can occur out of nowhere. If you catch an opponent wide open on a counterpunch, you can
send him to the canvas in short order. Be careful, as the same can happen to you. Of course, with the 3-
knockdown rule not available, the number of knockdowns can be outrageous. In one fight against
Fernando Vargas, I knocked Vargas down nearly 20 times in 8 rounds. Clearly, this is another flaw in the
game. Some boxers, despite being knocked down repeatedly, always get up. My Vargas fight ended in a
unanimous decision for me.
The judging can also be suspect. While I agree with most of the scoring, there are times where the judges
clearly make a mistake. I totally dominated an opponent in one round but was knocked down by a lucky
punch once. Having landed more punches and causing my opponent to lose more stamina than myself, I
figured I won the wrong. I was shocked to find the judges scored it 10-8 in my opponent's favor. On the
positive side, the game has a great referee. I've had a few contests actually stopped by the ref by TKO. In
one instance cuts prematurely ended the fight. In another bout, I was brutally punishing my opponent with
body shots. The ref stepped in to end the fight. I even had an opponent quit on me.
Replay Value : 75
Overall : 73
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